Archive for the ‘Mind4Game’ Category

Two days to GDC2007

Saturday, March 3rd, 2007

It is just two days away from the Game Developers Conference (GDC) 2007. GDC is a prestigious conference where game researchers and developers from industry and academia meet in one venue exchanging and showcasing ideas.

Emotiv Systems is showcasing its technology and prototype, the headset called Project Epoc and the Emotiv Development kit. The company has received an enormous publicity lately, such as,

http://gizmodo.com/gadgets/gadgets/project-epoc-lets-you-control-video-games-with-your-noggin-240760.php

http://www.ubergizmo.com/15/archives/2007/02/gaming_on_a_telekinesis_level.html

http://www.medgadget.com/archives/2007/03/post_8.html
http://www.accessonmainstreet.net/
http://news.softpedia.com/news/The-Game-Controller-that-Taps-Directly-into-Your-Brain-48296.shtml

Many interesting and at times hilarious comments have been posted on these sites.

Go Cognitiv

Tuesday, July 11th, 2006

This morning, I did a test for the Cognitiv research. I could perform all of the required Cognitiv actions. I am very happy with the outcomes though it is not ideal yet.

In the early days, I was a regular “guinea pig” for the research. We used a commercial device at that time with more sensors. My performance was pretty good. When we switched to our own in-house device with fewer sensors, I found that my performance became poor. Over time, as we improved the algorithm, my performance only improved slightly. For the last few months however, my team (Cognitiv) has implemented various advanced algorithms to improve the Cognitiv detection. We have come a long way now within a short period.  And I saw the firstfruit of the labour this morning. More improvements are on the way with promising results in the next few weeks.

Honda has joined the mindgame

Saturday, May 27th, 2006

Honda’s technology of using brain signals to control robots has recently made an appearance at the SMH. The technology detects MRI patten of a person when he/she makes a hand movement/gesture and controls the robot to perform the same hand movement. Interestingly, Honda believes that it will take at least 5 or even 10 years before a robot can move according to our will reflected on the brain signals. See the full story here.
Honda is wrong. Several companies, such as Emotiv and Neurosky, has been racing to produce a technology which detects our mind from EEG. Even if Honda is right in its prediction, its technology is definitely lagging behind.

Unravelling creativity inside our brain from outside

Saturday, May 6th, 2006

SMH published an article about Allan Snyder’s work in unearthing human’s creativitiy. The idea is that the unconscious part of the brain filters out lots of information that the brain picks up. Consequently, the conscious part of the brain only receives the “big picture”, missing out many details of our surroundings.

Allan has done extensive research work that these details can be passed to the conscious part of the brain when the unconscious part is switched off by exposing it to a large magnet. When this happens, we not only start paying more attention to details of our observations but also manifesting creativity. Of course, the effect is only temporary. As soon as the magnet is removed, the effect fades out. Interestingly, the article does not mention any side effects. From my understanding some people may experience a seizure as a side effect although it is only temporary.
By the way, Allan Snyder is a co-founder of Emotiv Systems, a company that developes a technology to detect brain states.

First read of Smartbomb, a discovery of who’s who in the video game industry

Saturday, May 6th, 2006

Yesterday I just finished reading the first chapter of Smartbomb : The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution. The book starts by telling the story about CliffyB, the man behind the Unreal engine in Epic.

It is interesting that many of the videogame big guys, like CliffyB, are often pictured as rock stars. During an annual conference or expo, the conference organisers hire a hall or hotel suite and invite the “rock stars” to the exclusive party. There is plenty of drinking, smoking, poker games, etc. An usual picture of a bunch of nerdy-looking folks. CliffyB admits that during his childhood, he was considered a nerd and often bullied by other kids but now he is a star and rich while those bullies are probably working at gas stations.
The reading so far has been a good exploration discovering who’s who behind the videogames, names that I don’t normally pay attention to when buying or playing games as I skip the credits display. Some of the big names are

  • Shigeru Miyamoto with Nintendo
  • John Carmack, creator of Castle Wolfenstein, Doom and Quake
  • Colonel Casey Wardynski and Mike Zyda, behind the America’s Army
  • Will Wright with The Sims
  • Raph Koster and Rich Vogel, from MUDs (multi-user dungeon) to the latest MMOs (massively multiplayer online games)
  • Jonathan “Seamus” Blackley and Ed Fries, with the XBox
  • kazunori Yamauchi, architect of Gran Turismo
  • Tetsuya Nomura, the character designer of Square Enix’s Finaly Fantasy